Dragon Quest Vii Fragments of the Forgotten Past Ign Review

2000 part-playing video game

2000 video game

Dragon Quest Vii: Fragments of the Forgotten Past
Dragonwarrior7cover.jpg

North American PlayStation box art

Developer(s) Heartbeat
ArtePiazza (3DS, iOS, Android)
Publisher(s) Enix (PlayStation)
  • JP: Square Enix (3DS, iOS, Android)
  • WW: Nintendo (3DS)
Director(due south) Manabu Yamana
Producer(s) Taichi Inuzuka
Designer(s) Yuji Horii
Developer(s) Manabu Yamana
Creative person(south) Akira Toriyama
Shintaro Majima
Writer(s) Yuji Horii
Sachiko Sugimura
Fuminori Ishikawa
Kazunori Orio
Composer(s) Koichi Sugiyama
Series Dragon Quest
Platform(southward) PlayStation, Nintendo 3DS, Android, iOS
Release PlayStation
  • JP: August 26, 2000
  • NA: October 31, 2001
Nintendo 3DS
  • JP: February vii, 2013[1]
  • NA: September xvi, 2016
  • EU: September 16, 2016[2]
  • AU: September 17, 2016
iOS, Android
  • JP: September 17, 2015[3]
Genre(southward) Role-playing
Mode(s) Unmarried-thespian

Dragon Quest VII: Fragments of the Forgotten Past [a] is a Japanese role-playing video game adult past Heartbeat[4] and ArtePiazza,[five] and published by Enix for the PlayStation in 2000. It was released in Northward America in 2001 under the championship Dragon Warrior VII . The game received a remake on the Nintendo 3DS on February 7, 2013 in Japan, which was released in North America and Europe for the Nintendo 3DS nether the title Dragon Quest Vii: Fragments of the Forgotten Past in 2016. A version of the game for Android and iOS was besides released in Japan on September 17, 2015.[6] [seven]

Dragon Quest VII: Fragments of the Forgotten Past is the 7th installment of the popular Dragon Quest series of office playing games, and is the successor to 1995'south Dragon Quest VI for the Super Famicom. An immediate success upon release, Dragon Warrior VII's sales totalled 4.06 million past April 6, 2001, making it the best-selling PlayStation game in Japan,[8] and is an Ultimate Hits title. It was the kickoff main series Dragon Quest championship to be released outside Nippon since the release of Dragon Quest Iv in North America in 1992, the concluding Dragon Quest title to be released in Due north America with the Dragon Warrior name, and the last Dragon Quest game outside of Nihon to exist published past Enix, earlier merging with Squaresoft in 2003 to class Square Enix. The game was produced past Yuji Horii,[4] who has presided over the Dragon Quest series since its inception. Artwork and character designs were once over again provided past Dragon Ball creator Akira Toriyama,[4] the creative person responsible for all previous Dragon Quest games.

The game follows the Hero and his friends equally they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive Grade system allows players to customize their characters.

Gameplay [edit]

Dragon Quest Vii is best known for its huge size. Without completing the game's side quests, a unmarried game of Dragon Quest VII can take a hundred hours or more.[iv] In terms of gameplay, not much has changed from previous installments; battles are still fought in a turn-based mode from a start person perspective. Although non-boxing sequences are rendered in 3D, battles themselves are notwithstanding portrayed two dimensionally. The ability to talk with the political party characters in and outside of battles was added to this game.[9] They offer advice nigh boxing strategies and plot points, or merely comment on how they feel at a given moment. In that location are four ways and ways of locomotion: walking (striding), sailing a boat, flight a magic carpet, or using an object known as the skystone. Each of these can motility across different terrain; nevertheless, some are more limited than others.

The primary flow of the game is different from the other Dragon Quest games; instead of exploring ane large globe, the political party goes to separate continents by placing rock shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the political party is transported to the trapped location in the past. After solving any issues plague the location, the party and then travels back to Estard, the first isle. From there, they can travel via boat, carpeting, or skystone to the modernistic version of the location they just saved. These saved lands appear on the chief map, although the originals (from the past) can be revisited through the ruins.

Characters exploring the earth, from the original PlayStation version

Like virtually of the other Dragon Quest games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in Dragon Quest IV, lets the role player recruit people from various towns.[10] They and then alive in the town, which changes depending on the type of people living there (e.one thousand. several merchants will bring more stores to the town). A prominent feature in virtually Dragon Quest games is the casino. Poker, slot machines, and luck panel tin all exist played in Dragon Quest VII. The Ranking Clan allows the player to compete for the highest stats, similar the Beauty Contest from Dragon Quest Vi. The actor can as well catch monsters, although they are only displayed in the Monster Park, different in Dragon Quest V, where monsters fought in the party.[x] Blueprints are found to add new environments to the park.

Class organization [edit]

Dragon Quest VII uses a class system for learning abilities, similar to that of Dragon Quest VI.[xi] Some bachelor classes include Warrior, Fighter, Cleric, Mage, Bard, Dancer, Jester, Thief, Idol, Pirate, Ranger, Gladiator, Paladin, Summoner, God Hand ("Champion" in the localized 3DS version), and Hero, some of which are unlocked by mastering other classes.[12] The game too includes monster classes, which can exist unlocked by using the appropriate monster heart or mastering pre-requisite monster classes.[10]

Characters generally stop learning grapheme specific spells and skills effectually experience level fifteen; however, around this time in the game, players volition reach Dharma Isle, where they can give their characters certain classes.[13] Each non-monster form belongs to 1 of three tiers (Basic, Intermediate, and Avant-garde), while monster classes have more tiers. Characters proceeds levels in classes by fighting a certain number of battles, as opposed to gaining feel points.[13] Characters learn different spells and skills when they reach another course level and their stats are affected past what form they are. Once a character reaches the 8th and final level of a course, information technology is considered "mastered", if a character masters sure classes, higher tier classes volition become available to them. For example, if a grapheme masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage volition be bachelor to them. If that character was to then master the Teen Idol form, the Advanced Summoner class would open up up.[xiii]

Plot and setting [edit]

Story [edit]

The story begins when the father of the protagonist brings abode a map fragment from a line-fishing trip; this map suggests to the protagonist and his friend that the world had, at some point in its past, many continents, though now there is merely the small isle of Estard ( エスタード , Esutādo ). The two of them find a way to travel back to the past, when the continents still existed. The continents are facing serious issues that threaten their being; the protagonist and his growing party work to resolve the bug, and when they practice, the continents reappear in the nowadays. When all the continents are finally restored, the Demon Lord, who is responsible for the loss of many of the continents, appears and seals away many of the continents again. He then raises up his Nighttime Palace, where the party face up the Demon Lord in a final showdown.

Characters [edit]

  • Hero ( 主人公 , Shujinkō ) — The Hero has no default proper name; equally is traditional in the Dragon Quest serial, the name is supplied past the player (nonetheless, he is called Arus in the official manga[10] and was given the proper name Auster in the 3DS English language translation). The Hero is a lifelong native of the town of Fishbel (Pilchard Bay in the 3DS remake) on Estard Island. He is good friends with Maribel, daughter of the mayor of Fishbel, and Kiefer, prince of Estard Castle. In item, he has a fondness for going out on impromptu "adventures" with Kiefer. Information technology is one such adventure than begins the story of the game.[14]
    In terms of gameplay, the Hero is a well-rounded character who is one of the strongest fighters in the game. He also lays claim to a multifariousness of healing magics, and has fairly average statistical growth.
  • Kiefer ( キーファ・グラン , Kīfa Guran ) — Kiefer is a prince of Estard, and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his regal claret, and is a source of endless worry and frustration to his family unit and advisors. Kiefer, for his part, spends much of his time in search of excitement and gamble, and has plant a kindred spirit in the Hero, whom he considers his closest friend.[14]
    Kiefer is incredibly strong, with a high concrete set on statistic and naturally high hit points (HP). He is the most powerful graphic symbol available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer became a famous guardian of the Dejan tribe, and is the biological antecedent of nearly an entire culture/continent. Kiefer is also the primary grapheme of the game Dragon Quest Monsters: Caravan Heart.
  • Maribel ( マリベル , Mariberu ) known as Maribel Mayde in the 3DS English translation — A friend of both the Hero and Kiefer, Maribel is the girl of the mayor of Fishbel. Dissimilar Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to exist a bit condescending, fifty-fifty bossy. Despite this, she has a kind, sentimental side and gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along.[14]
    Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her utilize, it takes a good deal of fourth dimension before she can practise annihilation budgeted the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a diverseness of dissentious assail spells relatively early on. She is forced to leave the party when her father falls sick, simply dissimilar Kiefer, she tin can rejoin them later on.
  • Gabo ( ガボ ) known as Ruff in the 3DS English translation — Although he appears normal, Gabo is really a white wolf pup who was irrevocably turned into a boy. Equally such, he retains a number of obvious lupine characteristics, and tin can be somewhat animalistic at times. He agrees to travel with the heroes hoping to protect his family, but remains with the group out of a sense of loyalty.[14]
    In contrast to Maribel, Gabo'due south specialty is in physical combat. Despite his diminutive size, he tin can easily become as powerful as the Hero, Melvin, and Aira through mastery of the grade system.
  • Melvin ( メルビン , Merubin ) known equally Mervyn in the 3DS English language translation — A skilled paladin of generations by, Melvin fought on the side of God against the Demon Lord many years ago. Melvin excelled at his work, and distinguished himself in both skill and honour. As such, Melvin was petrified in stone past God, and then that, should the need arise, he could be reawakened to one time once again have up the fight against evil. The party finds Melvin, who joins their adventure, although his historic period and unfamiliarity with the present 24-hour interval often leave other characters somewhat befuddled.[14]
    Melvin is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical assail skills.
  • Aira ( アイラ ) known as Aishe in the 3DS English translation — Aira is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the human activity of calling forth God. Raised and trained at swordsmanship, Aira is a more than capable fighter, also. Simply, for all her skills, Aira harbors a hugger-mugger from her by that weighs heavily upon her soul.[xiv]
    Aira is a powerful fighter and magic user. Although capable of doing both pregnant concrete and significant magical damage, Aira stands in contrast to Melvin, in that her magic skills tend to lag slightly behind her physical statistics.

Evolution and release [edit]

Dragon Quest 7 was designed by series creator Yuji Horii and directed by Manabu Yamana. Shintaro Majima signed on as fine art managing director, while series veterans Akira Toriyama and Koichi Sugiyama designed the characters and composed the music respectively. The game was officially announced in 1996 and originally planned for the Nintendo 64DD.[15] [16] On January 15, 1997, information technology was announced that development had been moved to the PlayStation. Past the adjacent twenty-four hours, both stock in Sony and Enix rose significantly in Japan.[16] In turn, the movement to the PlayStation was described equally a "semi-crunch situation" for Nintendo of Japan, with Japanese stock analysts and industry observers losing religion in the long-term viability of the Nintendo 64 line.[17] Enix cited the larger potential market and lower cost of manufacturing CDs equally the reasons for the change of platform.[eighteen] By 2000, Dragon Quest VII was predicted to exist so successful in Nihon that it would "create a l billion yen issue on the Japanese economy", said enquiry firm DIHS.[19] Dragon Quest VII would continue to be released on August 26, 2000 and sold iv.06 million games in Nihon alone, condign one of the highest selling games of all fourth dimension.[xx]

The game was delayed numerous times before its actual release.[21] [22] Work on the game was extended because the evolution staff wanted to perfect the game due to high expectations from the fans and because the squad only consisted of well-nigh 35 people.[15] Earlier its release, information technology was ranked every bit the most wanted game in Japan and Foursquare, knowing about Dragon Quest VII's release, moved Concluding Fantasy 9 to come out on a later date.[22] [23] Horii stated in an interview that the team focused more on puzzle solving than the game's story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to messages written to Enix by fans fearing that doing then would change the overall feeling of the series.[24]

The English language localization of Dragon Warrior 7 began directly after the game's Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and five re-create editors.[15] No effort was made to edit or conscience the context of the Japanese script.[15] Weeks prior to the game's The states release, Enix released new information near the game's different mechanics on their website weekly to introduce players to the game.[12] Paul Handelman, president of Enix America, commented on the game that "All the talk this calendar month most new systems with the latest technological wizardry doesn't diminish the fact that at the end of the day, compelling game play is what it'southward all well-nigh, and Dragon Warrior Vii provides just that."[25] Dragon Warrior VII was released in the The states on November 1, 2001 and was the last game in the series to accept Warrior in its title instead of Quest. In 2003, Square Enix registered the Dragon Quest trademark in the US, with the intent to retire the Dragon Warrior proper name. Soon later the game'due south release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, maxim that the developer just "worked their tails off on Dragon Warrior 7 and Dragon Warrior 4. They decided to take a sabbatical for a while and rest up", noting that it had aught to do with the game's US sales.[26]

The back of the Dragon Warrior 7 manual in Due north America contained an advertisement for Dragon Warrior IV, an enhanced remake for the PlayStation of a Nintendo game of the aforementioned name. The localization was subsequently cancelled, due to Heartbeat's closure.[26]

Remake [edit]

On October 30, 2012 Square Enix appear that they were remaking Dragon Quest VII exclusively for the Nintendo 3DS and that information technology would be released in Nippon in Feb 2013.[27] After that solar day, Square Enix confirmed that the release date would be February seven, 2013 for Japan.[28] Similarly to Dragon Quest Nine, the game features visible enemy encounters instead of random encounters, unique backgrounds and enemies that have private assail characteristics. The remake was originally not intended for a release outside of Nihon, in part due to the sheer cost and fourth dimension needed to localize the game's substantial content. After numerous letters from cadre Dragon Quest fans in France, as well as Square Enix and Nintendo executives, the conclusion was fabricated to release the 3DS port worldwide.[29] In the November 2015 Nintendo Straight, it was shown that Dragon Quest VII would exist coming outside Nihon in 2016, with the new subtitle Fragments of the Forgotten Past.[30] The international release of the 3DS remake contained a completely retranslated script which followed the localization style of games since Square Enix'south release of Dragon Quest VIII in 2005, including numerous name and terminology changes for characters from the original Dragon Warrior VII release. The Western release besides replaced the orchestral score from the Japanese release with the synthesized MIDI soundtrack that had been used in the Japan-only iOS and Android versions of the game, released in 2015.

Other media [edit]

Soundtrack [edit]

As with nearly every Dragon Quest game, Koichi Sugiyama composed the musical score. Equally was done for Dragon Quest VI, the original sound version was bundled with the symphonic suite in a ii-disc set up called Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST.[31] The unabridged starting time disc and the opening track of the 2d disc consists of the symphonic suite, while the residual of the second disc is the original sound version. The Symphonic Suite was released alone on Super Sound CD after that year, and re-released in 2009. A disc titled Dragon Quest VII: Eden no Senshitachi on Piano was also released, and contained 27 piano-arranged tracks.[32] The Symphonic Suite was later re-recorded in 2006 along with the rest of the music from the series. An original soundtrack for the 3DS remake was released on March 19, 2014, and features the original recordings by the Tokyo Metropolitan Symphony Orchestra from the remake.[33]

Manga [edit]

The manga accommodation of Dragon Quest Seven was published by Enix's Monthly Gangan in Japan.[34] It was illustrated past Kamui Fujiwara, who also worked on some other franchise-related manga, Dragon Quest Retsuden: Roto no Monshō.[34] Fourteen volumes were released betwixt 2001 and 2006, though the series is currently on hiatus. In this adaptation, the hero is given the name "Arus".[34] The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to exist added for the comic version.

Reception [edit]

Dragon Warrior VII received both commercial and critical success in Japan. 3.57 meg units were sold within 17 days of the game's release; the game established itself for having the largest almanac shipment of any independently sold game for the original PlayStation.[44] Information technology was the best-selling PlayStation game of 2000 in the region,[45] having sold more than three.ix million copies by Nov.[46] Shipments of Dragon Quest VII reached four million copies on January five, 2001, and the game became the sixth best-seller video game of all platforms in Nippon at that time.[47] Worldwide, shipments of the game accept surpassed 4.1 one thousand thousand units every bit of March 2003.[48] Dragon Warrior Seven won the m prize in Digital (Interactive) Art Division at the fourth Japan Media Arts Festival in 2000, where the game was praised for beingness "...engaging without depending on a loftier degree of realism..." and "...well refined and artfully executed."[49] The game also won four awards from the 5th Japan Entertainment Software Awards by the Calculator Entertainment Supplier'due south Association (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize.[fifty] In 2006, the readers of Famitsu magazine voted Dragon Warrior 7 the ninth all-time video game of all fourth dimension.[51]

Sales of the North American version of Dragon Warrior Seven reached near 200,000 copies according to The Magic Box, which was not almost as stellar every bit its Japanese counterpart.[52] Enix of America still expressed their satisfaction with the sales figures.[26] Dragon Warrior Seven met with mostly positive reviews from North American critics. IGN noted that all "100+ hours" of the game are enjoyable despite the dated visuals and clunky presentation.[53] GameZone.com praised the game's concept and nostalgia factor and cited it every bit "what role-playing games were meant to be." They also noted the game's high difficulty, which, instead of making the game frustrating, they say, "brand information technology that much more of an accomplishment when y'all consummate a quest."[54] IGN described the game's class system as "one of the best class systems seen exterior a strategy RPG."[11]

Other critics were not as pleased with Dragon Warrior Seven. GameShark.com described the starting time ii hours of the game equally "some of the nearly boring hours you will always play in a video game."[36] XenGamers.com also pointed out that in order to play the game, the thespian needs "the patience of a stone".[36] Game Informer even went as far as to say that "four one thousand thousand Japanese can be wrong", referring to the game's immense popularity in Japan.[xl] Considering of the game'southward delay in existence developed, its release was later the PlayStation 2'southward release, which created some negative feedback, particularly about the game's graphics.[22] IGN commented on this, calling the game "a game that makes only a bare minimum of concessions to advancing technology, but more than makes upwards for this with its deep gameplay, massive quest, and sheer variety."[11] GameSpot chosen the graphics "non good" and warned readers that if the "most rewarding things" they "got out of Final Fantasy Vii were the full-move video interludes, yous definitely won't be wowed by anything you see in Dragon Warrior VII."[41]

Eric Bratcher reviewed the PlayStation version of the game for Adjacent Generation, rating it four stars out of five, and stated that "The harder-cadre you are, the more you'll dearest this definitely quondam-school RPG, merely graphics hounds and those with short attention spans can sit this one out."[43]

Sales of the Nintendo 3DS remake exceeded 800,000 copies the starting time week in Nihon.[55] Every bit of March 17, 2013, the remake has sold 1,174,077 copies.[56] Famitsu rated the remake a 35/40, praising the new orchestrated score also as the improved graphics, intro and commencement dungeon.[57]

Notes [edit]

  1. ^ Known in Japan as Dragon Quest VII: Eden no Senshi-tachi ( ドラゴンクエストVII エデンの戦士たち ).

References [edit]

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  57. ^ Gifford, Kevin (Feb six, 2013). "Nihon Review Cheque: Dragon Quest 7, Ginga Forcefulness weekend". Polygon. Vocalization Media. Retrieved March ten, 2013.

External links [edit]

  • Official NA Homepage at the Wayback Car (archived May sixteen, 2011)
  • Official Japanese Dragon Quest VII 3DS website

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Source: https://en.wikipedia.org/wiki/Dragon_Quest_VII

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